Filmmaking with Unreal Engine
Renowned Serbian director Sava Živković shares his filmmaking journey, focusing on how emerging real-time technologies, particularly Unreal Engine, have had a positive impact on animation production. This panel explores how these advancements have opened the doors for new, unconventional approaches to filmmaking, thereby enhancing creativity and efficiency in the industry. Živković’s expertise in blending cutting-edge technology with compelling narratives highlights the evolving landscape of animation and visual effects.
SPEAKERS
SAVA ŽIVKOVIĆ
Film Director / RS
MODERATED BY
IGOR SIMIĆ
Creative Director, Demagog Studios / RS
TIME
Monday, August 19, 2024
15:30 – 16:20 (CET)
LOCATION
Swissotel Sarajevo / CineLink Talks Conference Room
Sava Živković
Sava Živković is a director based in Belgrade, Serbia with over 14 years of experience working in CG animation. He developed a strong passion for moving images in his early days of studying design at Belgrade University of Applied Arts, and upon graduating he decided to pursue a filmmaking career. Sava has worked with some of the biggest animation studios including Axis Studios, Goodbye Kansas, Digic, Hydra Studios and more recently Mad Head Games, to name a few, and he also runs his own independent film production.
His directing work includes critically acclaimed and award winning short films like IRRADIATION, HUXLEY, FREIGHT, and IFCC, as well as game cinematics and trailers for Dead Island 2, Diablo Immortal, Outriders, Solium Infernum, Destiny 2 and Gears of War 5.
Currently, Sava is developing his feature length animated film BECKONING, a UK/Serbian co-production between SNAFU PICTURES and BAUK PICTURES.