Filmmaking with Unreal Engine

Renowned Serbian director Sava Živković shares his filmmaking journey, focusing on how emerging real-time technologies, particularly Unreal Engine, have had a positive impact on animation production. This panel explores how these advancements have opened the doors for new, unconventional approaches to filmmaking, thereby enhancing creativity and efficiency in the industry. Živković’s expertise in blending cutting-edge technology with compelling narratives highlights the evolving landscape of animation and visual effects.

SPEAKERS

SAVA ŽIVKOVIĆ
Film Director / RS

MODERATED BY

IGOR SIMIĆ
Creative Director, Demagog Studios / RS

TIME

Monday, August 19, 2024
15:30 – 16:20 (CET)

LOCATION

Swissotel Sarajevo / CineLink Talks Conference Room

Sava Živković

Sava Živković is a director based in Belgrade, Serbia with over 14 years of experience working in CG animation. He developed a strong passion for moving images in his early days of studying design at Belgrade University of Applied Arts, and upon graduating he decided to pursue a filmmaking career. Sava has worked with some of the biggest animation studios including Axis Studios, Goodbye Kansas, Digic, Hydra Studios and more recently Mad Head Games, to name a few, and he also runs his own independent film production.

His directing work includes critically acclaimed and award winning short films like IRRADIATION, HUXLEY, FREIGHT, and IFCC, as well as game cinematics and trailers for Dead Island 2, Diablo Immortal, Outriders, Solium Infernum, Destiny 2 and Gears of War 5.

Currently, Sava is developing his feature length animated film BECKONING, a UK/Serbian co-production between SNAFU PICTURES and BAUK PICTURES.

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Steve Against the Machine II: Using AI in TV Series Development

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From Page to Screen: Navigating Development and Adaptation